11 questions with artist Leslie Supnet

The 11 Question Interview Series continues with artist Leslie Supnet sharing her thoughts on drawing and animation. Learn more about the artist and visit pivotartgallery to see the featured portfolio.

'Revenge'  by Leslie Supnet

‘Revenge’ by Leslie Supnet

1. When did you first begin to draw seriously? Or rather…take your drawings seriously enough to consider sharing them?

It was after meeting my partner, Clint Enns, that I decided to share my work and have an exhibition at local gallery in 2007 – Semai Gallery, owned and operated by Winnipeg based artist Takashi Iwasaki. Clint was very supportive, and encouraged me to think about actually having an art practice. In return, I did the same for him, pushing him to make films.

2. How did drawing translate into animation? Was there a sharp learning curve?

As my arts practice started to emerge, I became interested in artist-run centers and creative communities in Winnipeg. I signed up for a circuit-bending workshop at Video Pool Media Arts Centre, and after that started voraciously taking workshops there and at the Winnipeg Film Group – animation, filmmaking, Super 8 and 16mm experiments and editing. Definitely the animation process became easier over time.

'Hand Cranked VHS' by Leslie Supnet

‘Hand Cranked VHS’ by Leslie Supnet

3. Can you describe your technical process a bit. Do you sketch out ideas? How do you turn your drawings into animations?

I usually think of an experience, or emotion I would like to concentrate a drawing or animation on, then think of a good title that conveys that experience. Humor has always been a healthy way of coping with grief or tragedy for me, so I try to infuse that in my titles which then carries over into the animated narrative. This is how some of my drawings turn into animations — there’s always a back story in my drawings.

4. If you have artistic/creative role models, who are they and how do you relate to them?

Margaret Kilgallen is someone I look up too. She was a San Francisco visual artist, street artist and musician who passed away, loosing a battle with cancer in 2001. The way she drew from folk art, hand painted signs in her neighborhood, and the beauty of every day life, and created art that was sincere which didn’t need art-speak to justify its existence was really inspiring.

'Sunny Day' by Leslie Supnet

‘Sunny Day’ by Leslie Supnet

5. What is most satisfying to you about the creative process? 

Figuring out a way to communicate an experience or feeling with colour, movement and light. And intuitively knowing you’ve hit on something, that usually I can feel in the gut area. I really really really enjoy that! It’s like that moment you get a joke. Pure joy.

6. Your work seems to have ‘characters’ that are pulled from various sources. How do you define these roles for your ‘cast’?

The characters in my drawings and animations started off to be fairly generic, with the intention to be as universal as possible, rather than be specific. Hence the lack of hair colour, and ambiguous ethnicity in my early characters. But when someone thought I was only drawing Caucasian blondes, I knew I had to address that with specificity. So with my animation Gains + Losses, I decided to draw upon characters in my own life and experience, the central character in that work my cousin who committed suicide in March of 2010. Since then I’ve drawn upon people around me, and also base a lot of the characters on myself.

7. You have also studied mathematics. How does that influence your work?

I graduated with a BSc in Statistics. I’m not sure if that education influences my work at all, on a conscious level anyway.

8. How autobiographical is your work?

Most if not all my work draws on personal experience. Though personal, I focus on experiences most of us go through – loss, grief, longing, loneliness, awkwardness and love.

'The Nature of Schemes' by Leslie Supnet

‘The Nature of Schemes’ by Leslie Supnet

9. How do you feel about contemporary art and your contribution to it?

Since I started animating, I’ve been focusing more on the black box than the white box. I really do enjoy experimental film – making it, watching it (other people’s work!) – over anything else at the moment. I really like the nature and experience of experimental moving images – accessible, ephemeral, hard to monetize. I find it more freeing than making art objects that often gets a value attached to it to be sold to whoever can afford it.

10. What, if anything, do you want viewers to learn from your work?

What I hope people take from my work is a sense of empathy and connection.

11. What can you add that would help us understand you and/or your work better?

I’m an introvert, and spend a lot of time looking inward for answers. I trust my intuition and feel that when I listen to myself, it’s the most honest thing I can do.

11 questions with artist Dan McHale

The 11 Question Interview Series continues with artist Dan McHale sharing his thoughts on art, life, and animation. Learn more about the artist and visit pivotartgallery to see his new film “Spear, Fish, Boat”.

McHale - animation still from 'Spear, Fish, Boat' - 2011

1. How did you first become interested in animation, illustration, image making?
I’ve been drawing since I was little and got encouragement from my parents. My
father was a painter and my mother a high school art teacher. As a child liked science
fiction, drawing monsters, spaceships and so on.
 
 
2. If you have artistic/creative role models, who are they and how do you relate to them?
There are so many artists I admire. Sometimes I unconsciously rip them off. In my
film there is that close-up of the diver’s eye and then his point of view underwater.
Once I drew it I thought, 2001: A Space Odyssey. Uh-oh, I’m copying Kubrick. But
then I figured, I could do worse.

3. What is most satisfying to you about the creative process?
I like to make a gesture, and see the response. Whether I move the stylus across the
graphics tablet, or add a new layer of sound, say, I like to see/hear what the result is.

4. What do you learn through your work?
You know how people debate the meaning of a work of art, and wonder what the
artist intended? And the artist’s intention is not always the best guide of the meaning
(for each viewer)? I also find layers of meaning in what I’m making. I have certain
goals and make rules for myself, but later on I might say, oh, this is what this film is
about.

McHale - animation still from 'Spear, Fish, Boat' - 2011

5. Do you prefer painting to drawing? or vice versa?
I love both drawing and painting. I haven’t painted lately as I’ve been focusing on
animation, so I miss painting right now, would like to get away from the computer and
go dirty up a canvas.
 
 
 
6. How does the narrative or story-line develop for your animations? Do the images
come first or the story?
I think I start with an image usually. In the case of Spear, Fish, Boat I just wanted to
mess around, and make some things move across the screen, without any plan. I just
started an underwater scene with a blue background. Then I remembered a story my
wife had told me about her brother, where he lost his boat. Then I started making
drawings to tell that story.

7. How do you know (if ever) when a piece, whether a painting or film is finished ?
In the case of a painting I may declare it finished the moment someone buys it. Do
any other artists tell you that? With film it seems, every time I start a new one, I say,
I’m gonna make this fast and rough, and leave it that way. With Spear, Fish I started
that way, but kept layering things in. More colors, more bubbles, a variation in the
music. I think this film will really be done when I see something to fix and decide, no,
make that better in the next film.

8. Your work can be very funny or wry or satiric. Can you talk more about humor and
how it works for you?
There’s a lot to laugh at in the world, including one’s own thoughts. Sometimes I say
something that I think is funny and I try to draw it. When I put it on a screen, in
movement, I try to get the timing ‘right’. I know a joke about timing. I would tell it now
but it has to be told ‘live’.

9. How do you feel about contemporary art and your contribution to it?
Contemporary art, for someone like me who has worked a lot in commercial
animation, is a place where I get a break from clarity of communication. I’m talking
here as a spectator of contemporary art. Sitting on the floor of a museum is a rock the
size of a fist. I notice that sounds are being emitted from the rock. I crouch low and
realize that there must be a speaker under the rock producing scraping noises. What
does it mean? I don’t know, but I enjoy it. On the second question, I love the idea of
contributing something to contemporary art. Maybe someday I will.

10. What is the most important thing you want viewers to come away from your work
with?
I would like a person to experience some soulfulness when they take in my work. I
want them to go to a dark place, and come back again. So what they might take away
is a shudder of dread at where they’ve been. And having survived, they’re glad to be
alive.

McHale - animation still from 'Spear, Fish, Boat' - 2011

11. What can you add that would help us understand you and/or your work better?
When I did the Hamm’s brewery paintings, people started telling me their memories
of the giant beer glass, and I loved hearing that. Then once a fellow told me, no, it
wasn’t Hamm’s, it was another beer. I started getting annoyed, but then I figured, just
listen to him. It¡’s nice to make something and talk about it. It’s also nice to make
something, and listen.

new featured artist: Dan McHale

pivot art gallery is pleased to present the next artist portfolio in the ongoing series at pivotartgallery.com

visit the site to see the fantastic animation by Dan McHale!

McHale - animation still from 'Spear, Fish, Boat' - 2011

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